About me
I’m an Unreal Engine developer based in Atlanta, GA currently finishing my B.A.S. in Game Design at Georgia State University, where I also completed my A.S. in Computer Science. I hold the Epic Games Game Design Professional Certificate, covering Unreal Engine, Blueprint scripting, level design, UI/UX, visual development, and game prototyping. My project work spans modular gameplay systems, point-and-click adventure games, and boss-level environments built with a focus on clean architecture, real-time performance, and intentional design decisions. I operate at the intersection of technical and creative equally comfortable writing OOP systems in Java and Python as I am designing the player experiences those systems support. My background in high-scale operational environments has sharpened my instincts for systems thinking, performance under pressure, and leading teams to meet deadlines.