COLLABORATIONS

Argonaut - Modular Game Systems Project

• Designed and developed a modular gameplay system using Java and Python with OOP architecture

• Built player state handling and real-time input logic; focused on debugging and performance optimization

• Utilized GitHub for version control and iterative development

Last Stop - Point and Click Adventure Game

• Developed interactive point-and-click system with event-driven gameplay mechanics

• Implemented player interaction logic for object selection, navigation, and state transitions

• Applied OOP principles to organize game logic and optimize user experience

Groovekeeper - Boss Environment Collaborative Project

• Contributed to a boss-level environment; integrated gameplay triggers, events, and interaction systems

• Collaborated with designers and developers for cohesive, iterative level refinement • Supported real-time performance optimization and debugging

Panther Dev (CMII) - Game Development

• Implemented gameplay mechanics using Unreal Engine in a team-based environment

• Applied OOP and debugging techniques; participated in iterative development and testing cycles