COLLABORATIONS
Argonaut - Modular Game Systems Project
• Designed and developed a modular gameplay system using Java and Python with OOP architecture
• Built player state handling and real-time input logic; focused on debugging and performance optimization
• Utilized GitHub for version control and iterative development
Last Stop - Point and Click Adventure Game
• Developed interactive point-and-click system with event-driven gameplay mechanics
• Implemented player interaction logic for object selection, navigation, and state transitions
• Applied OOP principles to organize game logic and optimize user experience
Groovekeeper - Boss Environment Collaborative Project
• Contributed to a boss-level environment; integrated gameplay triggers, events, and interaction systems
• Collaborated with designers and developers for cohesive, iterative level refinement • Supported real-time performance optimization and debugging
Panther Dev (CMII) - Game Development
• Implemented gameplay mechanics using Unreal Engine in a team-based environment
• Applied OOP and debugging techniques; participated in iterative development and testing cycles
